botf_x

Dialogue, AI & Cinematics System (Contract Work)

AIBlueprintsNarrativeCinematicsUnreal Engine

A full gameplay narrative framework built for a contract project, combining branching dialogue, AI state responses, and cinematic triggers to create seamless interactive storytelling.

What I Built

  • Branching dialogue system with gameplay-state integration
  • AI behavior changes driven by narrative decisions
  • Cinematic sequencing system triggered from gameplay events
  • Smooth transitions between gameplay, dialogue, and cutscenes

Technical Specs

Systems / Tech Stack

  • Unreal Engine 5
  • Blueprints
  • Behavior Trees
  • Level Sequencing
  • UI Systems

Demonstration

Fig. Real-time capture of the Dialogue, AI & Cinematics System (Contract Work) implementation details.

Watch on Google Drive ↗

Lessons Learned

Building narrative systems that interact directly with gameplay state requires careful separation between logic layers. Decoupling dialogue flow from AI logic prevented cascading state bugs during runtime transitions.