Dialogue, AI & Cinematics System (Contract Work)
AIBlueprintsNarrativeCinematicsUnreal Engine
A full gameplay narrative framework built for a contract project, combining branching dialogue, AI state responses, and cinematic triggers to create seamless interactive storytelling.
What I Built
- Branching dialogue system with gameplay-state integration
- AI behavior changes driven by narrative decisions
- Cinematic sequencing system triggered from gameplay events
- Smooth transitions between gameplay, dialogue, and cutscenes
Technical Specs
Systems / Tech Stack
- • Unreal Engine 5
- • Blueprints
- • Behavior Trees
- • Level Sequencing
- • UI Systems
Demonstration
Fig. Real-time capture of the Dialogue, AI & Cinematics System (Contract Work) implementation details.
Watch on Google Drive ↗Lessons Learned
Building narrative systems that interact directly with gameplay state requires careful separation between logic layers. Decoupling dialogue flow from AI logic prevented cascading state bugs during runtime transitions.