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Technical Projects

A selection of modular gameplay systems, AI behavior frameworks, traversal mechanics, and movement controllers built using Blueprint-based architecture for Unreal Engine.

Project SS Glide, Grapple & Combat System

Modular traversal system featuring glide movement, grappling mechanics, enemy pull interactions, and fluid combat system.

TraversalPhysicsBlueprintsGameplay

Zombie EQS Combat AI System

AI-driven melee combat system using EQS, stun mechanics, and adaptive group behavior.

AIEQSCombatUnreal EngineBlueprints

Flight System + AI Chase & Attack

Full 3D flight movement system combined with adaptive AI pursuit and attack behavior on mobile.

MovementAIBlueprintsUnreal Engine

Dialogue, AI & Cinematics System (Contract Work)

Production-ready dialogue system integrated with AI behavior and cinematic sequencing for narrative-driven gameplay.

AIBlueprintsNarrativeCinematicsUnreal Engine

Still Walking Animation

Short 3D cinematic made to launch DBOTLAB, using Metahumans and environment assets from Quixel Megascans.

AnimationCinematicUnreal Engine

ZackD animation test

3D character animation & fluid simulation test

Unreal EngineCinematic CameraAnimation

Architectural Exterior Visualization

Detailed architectural exterior visualization created from floor plans and reference materials.

BlenderArchitectural VisualizationLightingRendering

McLaren 720S Cinematic

Automotive cinematic emphasizing reflections, motion blur, and macro shots.

Unreal EngineCinematic CameraLightingRendering

Living Room Interior

Photoreal living room visualization rendered in Blender Cycles.

BlenderCycles3D ModelingRendering

Kitchen Interior Render

Contemporary kitchen design lit with HDRI and accent emissive strips in Blender.

BlenderSubstance 3DLightingRendering

Headphones Product Shot

Product visualization of wireless headphones with focus on studio lighting and materials.

BlenderCyclesProduct Viz3D Modeling