Technical Projects
A selection of modular gameplay systems, AI behavior frameworks, traversal mechanics, and movement controllers built using Blueprint-based architecture for Unreal Engine.
Project SS Glide, Grapple & Combat System
→Modular traversal system featuring glide movement, grappling mechanics, enemy pull interactions, and fluid combat system.
Zombie EQS Combat AI System
→AI-driven melee combat system using EQS, stun mechanics, and adaptive group behavior.
Flight System + AI Chase & Attack
→Full 3D flight movement system combined with adaptive AI pursuit and attack behavior on mobile.
Dialogue, AI & Cinematics System (Contract Work)
→Production-ready dialogue system integrated with AI behavior and cinematic sequencing for narrative-driven gameplay.
Still Walking Animation
→Short 3D cinematic made to launch DBOTLAB, using Metahumans and environment assets from Quixel Megascans.
ZackD animation test
→3D character animation & fluid simulation test
Architectural Exterior Visualization
→Detailed architectural exterior visualization created from floor plans and reference materials.
McLaren 720S Cinematic
→Automotive cinematic emphasizing reflections, motion blur, and macro shots.
Living Room Interior
→Photoreal living room visualization rendered in Blender Cycles.
Kitchen Interior Render
→Contemporary kitchen design lit with HDRI and accent emissive strips in Blender.
Headphones Product Shot
→Product visualization of wireless headphones with focus on studio lighting and materials.