Flight System + AI Chase & Attack
MovementAIBlueprintsUnreal Engine
A dual-system implementation featuring a responsive flight controller paired with AI enemies capable of chasing, tracking, and engaging airborne targets.
What I Built
- Smooth 3D flight movement with acceleration and turning control
- Camera adaptation for high-speed aerial movement
- AI chase system with distance-based behavior switching
- Attack logic based on proximity and line-of-sight evaluation
Technical Specs
Systems / Tech Stack
- • Unreal Engine 5
- • Blueprints
- • AI Perception
- • Character Movement System
Demonstration
Fig. Real-time capture of the Flight System + AI Chase & Attack implementation details.
Watch on Google Drive ↗Lessons Learned
Tuning flight responsiveness required balancing input smoothing with direct control feel. AI targeting had to account for vertical prediction to avoid constant overshooting during pursuit.