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Flight System + AI Chase & Attack

MovementAIBlueprintsUnreal Engine

A dual-system implementation featuring a responsive flight controller paired with AI enemies capable of chasing, tracking, and engaging airborne targets.

What I Built

  • Smooth 3D flight movement with acceleration and turning control
  • Camera adaptation for high-speed aerial movement
  • AI chase system with distance-based behavior switching
  • Attack logic based on proximity and line-of-sight evaluation

Technical Specs

Systems / Tech Stack

  • Unreal Engine 5
  • Blueprints
  • AI Perception
  • Character Movement System

Demonstration

Fig. Real-time capture of the Flight System + AI Chase & Attack implementation details.

Watch on Google Drive ↗

Lessons Learned

Tuning flight responsiveness required balancing input smoothing with direct control feel. AI targeting had to account for vertical prediction to avoid constant overshooting during pursuit.