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Project SS Glide, Grapple & Combat System

TraversalPhysicsBlueprintsGameplay

A combined traversal and interaction system built around mobility and environmental control, including glide movement, grappling mechanics, and enemy manipulation systems.

What I Built

  • Glide movement system with directional control and momentum handling
  • Grapple system with target detection and physics-based pulling
  • Enemy pull mechanic for repositioning and control interactions
  • Early-stage AI integration for chase and engagement behavior

Technical Specs

Systems / Tech Stack

  • Unreal Engine 5
  • Blueprints
  • Physics System
  • Character Movement System

Demonstration

Fig. Real-time capture of the Project SS Glide, Grapple & Combat System implementation details.

Watch on Google Drive ↗

Lessons Learned

Combining multiple traversal systems into one framework required strict separation of input states. AI integration is still being refined to better respond to rapid player mobility changes.