Project SS Glide, Grapple & Combat System
TraversalPhysicsBlueprintsGameplay
A combined traversal and interaction system built around mobility and environmental control, including glide movement, grappling mechanics, and enemy manipulation systems.
What I Built
- Glide movement system with directional control and momentum handling
- Grapple system with target detection and physics-based pulling
- Enemy pull mechanic for repositioning and control interactions
- Early-stage AI integration for chase and engagement behavior
Technical Specs
Systems / Tech Stack
- • Unreal Engine 5
- • Blueprints
- • Physics System
- • Character Movement System
Demonstration
Fig. Real-time capture of the Project SS Glide, Grapple & Combat System implementation details.
Watch on Google Drive ↗Lessons Learned
Combining multiple traversal systems into one framework required strict separation of input states. AI integration is still being refined to better respond to rapid player mobility changes.