Still Walking Animation
AnimationCinematicUnreal Engine
Short 3D cinematic made to launch DBOTLAB, using Metahumans and environment assets from Quixel Megascans.
What I Built
- Cinematic storytelling focusing on restrained emotional expression
- Animation performance focused on subtle character acting
- Atmospheric sound design to enhance emotional impact
Technical Specs
Systems / Tech Stack
- • Unreal Engine 5
- • Metahumans
- • Quixel Megascans
Demonstration
Fig. Real-time capture of the Still Walking Animation implementation details.
Watch on Google Drive ↗Lessons Learned
Small timing adjustments in animation blending curves have a large impact on perceived responsiveness, especially during directional changes.