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Still Walking Animation

AnimationCinematicUnreal Engine

Short 3D cinematic made to launch DBOTLAB, using Metahumans and environment assets from Quixel Megascans.

What I Built

  • Cinematic storytelling focusing on restrained emotional expression
  • Animation performance focused on subtle character acting
  • Atmospheric sound design to enhance emotional impact

Technical Specs

Systems / Tech Stack

  • Unreal Engine 5
  • Metahumans
  • Quixel Megascans

Demonstration

Fig. Real-time capture of the Still Walking Animation implementation details.

Watch on Google Drive ↗

Lessons Learned

Small timing adjustments in animation blending curves have a large impact on perceived responsiveness, especially during directional changes.