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Headphones Product Shot

BlenderCyclesProduct Viz3D Modeling

Blender render highlighting soft plastics, brushed metal, and subtle subsurface scattering under studio lighting.

What I Built

  • Wireless headphones detailed hard-surface 3D modeling
  • Subsurface scattering shader development for soft plastic and ear cushion parts
  • Studio 3-point lighting setup with softboxes for product presentation
  • High-resolution rendering focusing on macro details and product branding

Technical Specs

Systems / Tech Stack

  • Blender
  • Product Viz
  • Cycles

Demonstration

Fig. Real-time capture of the Headphones Product Shot implementation details.

Watch on Google Drive ↗

Lessons Learned

Fine-tuning the brush direction on the metal parts required custom anisotropic shaders in Cycles, which greatly enhanced the authenticity of the material reflections.