Headphones Product Shot
BlenderCyclesProduct Viz3D Modeling
Blender render highlighting soft plastics, brushed metal, and subtle subsurface scattering under studio lighting.
What I Built
- Wireless headphones detailed hard-surface 3D modeling
- Subsurface scattering shader development for soft plastic and ear cushion parts
- Studio 3-point lighting setup with softboxes for product presentation
- High-resolution rendering focusing on macro details and product branding
Technical Specs
Systems / Tech Stack
- • Blender
- • Product Viz
- • Cycles
Demonstration
Fig. Real-time capture of the Headphones Product Shot implementation details.
Watch on Google Drive ↗Lessons Learned
Fine-tuning the brush direction on the metal parts required custom anisotropic shaders in Cycles, which greatly enhanced the authenticity of the material reflections.