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Zombie EQS Combat AI System

AIEQSCombatUnreal EngineBlueprints

An adaptive melee combat AI system designed around EQS-driven positioning, group coordination, and reactive combat states for zombie-style encounters.

What I Built

  • EQS-based positioning for attack spacing and threat evaluation
  • Stun, stagger, and recovery states with animation-driven responses
  • Group attack coordination system to prevent AI overlap
  • Dynamic combat pressure scaling based on player proximity

Technical Specs

Systems / Tech Stack

  • Unreal Engine 5
  • Blueprints
  • Behavior Trees
  • Environment Query System (EQS)
  • Animation Blueprints

Demonstration

Fig. Real-time capture of the Zombie EQS Combat AI System implementation details.

Watch on Google Drive ↗

Lessons Learned

Balancing EQS query frequency was critical for performance when scaling multiple AI agents. Introducing cached query results and staggered evaluation intervals improved frame stability significantly.