Zombie EQS Combat AI System
AIEQSCombatUnreal EngineBlueprints
An adaptive melee combat AI system designed around EQS-driven positioning, group coordination, and reactive combat states for zombie-style encounters.
What I Built
- EQS-based positioning for attack spacing and threat evaluation
- Stun, stagger, and recovery states with animation-driven responses
- Group attack coordination system to prevent AI overlap
- Dynamic combat pressure scaling based on player proximity
Technical Specs
Systems / Tech Stack
- • Unreal Engine 5
- • Blueprints
- • Behavior Trees
- • Environment Query System (EQS)
- • Animation Blueprints
Demonstration
Fig. Real-time capture of the Zombie EQS Combat AI System implementation details.
Watch on Google Drive ↗Lessons Learned
Balancing EQS query frequency was critical for performance when scaling multiple AI agents. Introducing cached query results and staggered evaluation intervals improved frame stability significantly.